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Predator Characters

List of all available Predator classes and their key attributes.

Stats

Name
Health
Stamina
Stamina Recovery
Stamina exhaustion duration
Speed
Predkour speed
Energy
Energy Recovery
Melee
Melee Stamina Regeneration
Perks
Gear
Second Wind HP
SCOUT
1000
0%
30
83.33333333333334%
3.5
33.33333333333333%
1
4.761904761904761%
+5%+10%
1650
14.285714285714285%
175
100%
-5%
0.4
50.000000000000014%
158
1000
0%
HUNTER
1250
41.66666666666667%
23
25%
3
11.11111111111111%
2
52.38095238095239%
2000
47.61904761904761%
150
44.44444444444444%
0.25
12.499999999999998%
1210
1250
50%
BERSERKER
1500
83.33333333333334%
21
8.333333333333332%
2.75
0%
2.5
76.19047619047619%
-5%-5%
2250
71.42857142857143%
135
11.11111111111111%
+10%
0.5
75%
915
1500
100%
Jungle Hunter ('87)
1250
41.66666666666667%
23
25%
3
11.11111111111111%
2
52.38095238095239%
+10%
2000
47.61904761904761%
150
44.44444444444444%
0.25
12.499999999999998%
1210
1250
50%
Emissary
1600
100%
22
16.666666666666664%
2.85
4.444444444444448%
2.2
61.90476190476192%
1600
9.523809523809524%
140
22.22222222222222%
+12%
0.35
37.49999999999999%
915
1300
60%
ALPHA PREDATOR
1150
25%
28
66.66666666666666%
3
11.11111111111111%
2
52.38095238095239%
+5%
1600
9.523809523809524%
150
44.44444444444444%
+7%
0.25
12.499999999999998%
1310
1150
30%
Bionic
1350
58.333333333333336%
23
25%
2.8
2.2222222222222143%
2.5
76.19047619047619%
+5%+10%
2350
80.95238095238095%
175
100%
0.4
50.000000000000014%
915
1400
80%
Viking
1500
83.33333333333334%
21
8.333333333333332%
2.75
0%
2.5
76.19047619047619%
-10%-5%
2250
71.42857142857143%
135
11.11111111111111%
+15%
0.5
75%
1210
1500
100%
Valkyrie
1300
50%
30
83.33333333333334%
3.5
33.33333333333333%
1.5
28.57142857142857%
+2%+10%
2000
47.61904761904761%
150
44.44444444444444%
+3%
0.2
0%
129
1000
0%
Oni
1300
50%
25.5
45.83333333333333%
3.15
17.77777777777777%
1.3
19.047619047619047%
+15%+25%
2500
95.23809523809523%
155
55.55555555555556%
+7%
0.2
0%
1014
1200
40%
Celtic
1350
58.333333333333336%
22
16.666666666666664%
3.2
20.000000000000007%
1.5
28.57142857142857%
-5%+4%
1900
38.095238095238095%
170
88.88888888888889%
-5%
0.35
37.49999999999999%
1411
1200
40%
Scar
1400
66.66666666666666%
26
50%
3.3
24.444444444444436%
2.5
76.19047619047619%
+6%+3%
2350
80.95238095238095%
165
77.77777777777779%
+5%
0.5
75%
1013
1300
60%
Chopper
1100
16.666666666666664%
27
58.333333333333336%
3.15
17.77777777777777%
2.8
90.47619047619047%
+10%+25%
1550
4.761904761904762%
130
0%
+8%
0.45
62.5%
1012
1000
0%
Anubis
1350
58.333333333333336%
22
16.666666666666664%
3.1
15.555555555555559%
2.4
71.42857142857143%
+5%+25%
2100
57.14285714285714%
145
33.33333333333333%
+7%
0.25
12.499999999999998%
1013
1200
40%
Exiled
1200
33.33333333333333%
28
66.66666666666666%
4
55.55555555555556%
1.5
28.57142857142857%
+8%
1800
28.57142857142857%
175
100%
+4%
0.35
37.49999999999999%
1011
1200
40%
Samurai
1350
58.333333333333336%
22
16.666666666666664%
2.75
0%
2.5
76.19047619047619%
-3%-3%
2250
71.42857142857143%
135
11.11111111111111%
+7%
0.5
75%
1010
1500
100%
Elder
1250
41.66666666666667%
21
8.333333333333332%
3
11.11111111111111%
1.5
28.57142857142857%
-4%+5%
2300
76.19047619047619%
150
44.44444444444444%
-5%
0.25
12.499999999999998%
1312
1000
0%
Pirate
1300
50%
22
16.666666666666664%
2.95
8.888888888888896%
2.4
71.42857142857143%
+2%+10%
2400
85.71428571428571%
175
100%
0.25
12.499999999999998%
1213
1340
68%
Amazon
1550
91.66666666666666%
24
33.33333333333333%
3.63
39.11111111111111%
2.7
85.71428571428572%
+5%-1%
1950
42.857142857142854%
155
55.55555555555556%
+7%
0.5
75%
148
1400
80%
Jotun
1600
100%
32
100%
5
100%
0.9
0%
-2%+2%
1500
0%
130
0%
+20%
0.45
62.5%
158
1450
90%
Father
1200
33.33333333333333%
26
50%
3
11.11111111111111%
0.9
0%
+1%-10%
2550
100%
135
11.11111111111111%
+6%
0.4
50.000000000000014%
915
1150
30%
Exalted
1300
50%
24
33.33333333333333%
3.2
20.000000000000007%
1.1
9.523809523809526%
+9%+30%
2400
85.71428571428571%
160
66.66666666666666%
+13%
0.25
12.499999999999998%
1112
1200
40%
City Hunter ('97)
1250
41.66666666666667%
23
25%
3
11.11111111111111%
1.75
40.476190476190474%
+3%
2250
71.42857142857143%
150
44.44444444444444%
+3%
0.25
12.499999999999998%
1012
1250
50%
Feral
1350
58.333333333333336%
22
16.666666666666664%
3.1
15.555555555555559%
2.4
71.42857142857143%
+5%+25%
2100
57.14285714285714%
145
33.33333333333333%
+7%
0.25
12.499999999999998%
1013
1200
40%
Mr. Black
1500
83.33333333333334%
25
41.66666666666667%
3
11.11111111111111%
3
100%
-10%-10%
2250
71.42857142857143%
175
100%
+10%
0.2
0%
1212
1200
40%
Falconer
1200
33.33333333333333%
30
83.33333333333334%
3.5
33.33333333333333%
1.2
14.285714285714283%
+5%+20%
1750
23.809523809523807%
165
77.77777777777779%
+4%
0.45
62.5%
1311
1150
30%
Captured
1250
41.66666666666667%
23
25%
3
11.11111111111111%
2
52.38095238095239%
+10%
2000
47.61904761904761%
150
44.44444444444444%
0.25
12.499999999999998%
1210
1250
50%
Witch
1050
8.333333333333332%
32
100%
4
55.55555555555556%
0.9
0%
+10%+2%
2400
85.71428571428571%
130
0%
+4%
0.55
87.50000000000001%
1211
1450
90%
Cleopatra
1450
75%
21
8.333333333333332%
2.75
0%
2.5
76.19047619047619%
+2%+10%
2300
76.19047619047619%
150
44.44444444444444%
+15%
0.6
100%
1113
1000
0%
Wolf
1400
66.66666666666666%
20
0%
3
11.11111111111111%
1.5
28.57142857142857%
+10%+15%
2300
76.19047619047619%
160
66.66666666666666%
-2%
0.35
37.49999999999999%
158
1350
70%
Gladiator
1500
83.33333333333334%
22.5
20.833333333333336%
2.75
0%
2.5
76.19047619047619%
-5%-5%
2250
71.42857142857143%
140
22.22222222222222%
+10%
0.5
75%
915
1500
100%

Resistances & Plasma Caster Range

info

Resistance values show how much incoming damage is modified for each damage type. Negative (green) means the Predator takes less damage; positive (red) means more. Blank means the same as the default (no special resistance). Beam switch is the maximum distance at which the Plasma Caster targeting beam can jump between targets.

Name
🔫 Bullet
🔫 Sniper
🔫 Shotgun
💥 Explosive
⚔️ Knife
⚡ Plasma
Beam switch
SCOUT-23%-22%-18%+13%+5%+23%40 m
HUNTER-21%-20%-18%+15%+5%+23%default
BERSERKER-16%-14%-15%+18%+15%+23%30 m
Jungle Hunter ('87)-21%-20%-18%+15%+5%+23%35 m
Emissary-16%-14%-18%+18%+5%+23%33 m
ALPHA PREDATOR-21%-20%-18%+15%+5%+23%default
Bionic-16%-14%-18%+18%+5%+23%41 m
Viking-16%-14%-15%+18%+15%+23%30 m
Valkyrie-16%-14%-18%+18%+5%+23%40 m
Oni-16%-14%-18%+18%+5%+23%40 m
Celtic-16%-14%-18%+18%+5%+23%37 m
Scar-16%-14%-18%+18%+5%+23%31 m
Chopper-16%-14%-18%+18%+5%+23%35 m
Anubis-16%-14%-18%+18%+5%+23%40 m
Exiled-16%-14%-18%+18%+5%+23%35 m
Samurai-16%-14%-15%+18%-10%+23%33 m
Elder-21%-20%-18%+15%+5%+23%38 m
Pirate-16%-14%-18%+18%+5%+23%38 m
Amazon-16%-14%-18%+18%+5%+23%39 m
Jotun-16%-14%-18%+18%+5%+23%34 m
Father-16%-14%-18%+18%+5%+23%33 m
Exalted-16%-14%-18%+18%+5%+23%39 m
City Hunter ('97)-21%-20%-18%+15%+5%+23%default
Feral-16%-14%-18%+18%+5%+23%40 m
Mr. Black-16%-14%-18%+18%+5%+23%35 m
Falconer-16%-14%-18%+18%+5%+23%40 m
Captured-21%-20%-18%+15%+5%+23%35 m
Witch-16%-14%-18%+18%+5%+23%30 m
Cleopatra-16%-14%-18%+18%+5%+23%38 m
Wolf-16%-14%-18%+18%+5%+23%37 m
Gladiator-16%-14%-18%+18%+5%+23%32 m

Notes

Second Wind bleed

All Predators bleed 5 HP per second when they are in Second Wind. Theoretically, this gives them between 3:20 and 5:00 minutes to heal themselves. However, they take additional damage if the Fireteam or NPCs shoot at them.

What values do the indicators in the table display

Gauge indicators (thermometers) display a stat's relative value compared to all other characters or weapons in the table. For example, if the weakest Predator's Second Wind HP is 1,000 and the strongest Predator's Second Wind HP is 1,500:

  • 0% The weakest Predator (1,000 HP)
  • 50% The average Predator (1,250 HP)
  • 100% The strongest Predator (1,500 HP)
General note about values represented in the table above

Values are extracted directly from the game's data files (Unreal Engine .pak files), but they may be inaccurate for several reasons.

Some values are straightforward and displayed exactly as stored in the data (e.g., perk weight). However, other values require calculations and may be overridden by specific classes or weapon types, or modified by additional factors.

For example, weapon damage is determined by multiple variables, including:

  • The character using the weapon
  • The weapon itself
  • The projectile the weapon fires
  • The armor modifier of the character receiving the damage We may not be aware of all the attributes required to form an exact formula for calculating these values. Additionally, Illfonic may override or modify certain values directly in the game code (via C++ methods), making such changes inaccessible from the game data files.

For more details on how we extract values, check the Nerds section.