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Fireteam Perks

Passive bonuses that Fireteam can equip to enhance their abilities. Each character can equip up to three perks, but the total perk weight must not exceed the available perk points for that class.

Stats

Name
Weight
Modifier
Description
Clash
Flesh Ripper3+30%Increased damage against AI
Iron Lungs2+25%Bonus stamina and exhaustion recovery
Yautja's Bane6+10%Bonus damage to Yautja
Tracker6x2.5Longer lasting predator spot
Dexterous3-20%Increased interaction speed
Silent4Produce less noise (smaller sound indicators)
Quick Release2+25%Reload weapons faster
Action Hero2-25%Increased hip fire accuracy
Sixth Sense6yesSpot Predator traps automatically in range
Efficient2+10%Increased Experience from all sources
Sludge Blood1-40%Extends the time before you bleed out
Weapons Training3-40%Reduced weapon fire recoil
Double Time5+10%Faster movement speed
OWLF Trained3-8%Take less damage from the Predator
Ice Cold5-65 °C/-85 °FReduced thermal body temperature
Shuffler1+50%Improves movement speed while downed
Body Armor2-30%Take less damage from AI units
Heavy Hitter3+15%Deal extra melee damage
Fast Hands1+25%Faster weapon/gear switching
Thick Skin5x25Increased overall health
Multi Tasker1+80%Faster ADS movement speed
Prepper2+20%Increased starting weapon ammo
Pig In Shit4-30%Muddy up faster, stay muddy longer
Persistent1+1Can be downed 1 extra time before death
Gearhead6+1Increased number of gear uses

Notes

General note about values represented in the table above

Values are extracted directly from the game's data files (Unreal Engine .pak files), but they may be inaccurate for several reasons.

Some values are straightforward and displayed exactly as stored in the data (e.g., perk weight). However, other values require calculations and may be overridden by specific classes or weapon types, or modified by additional factors.

For example, weapon damage is determined by multiple variables, including:

  • The character using the weapon
  • The weapon itself
  • The projectile the weapon fires
  • The armor modifier of the character receiving the damage We may not be aware of all the attributes required to form an exact formula for calculating these values. Additionally, Illfonic may override or modify certain values directly in the game code (via C++ methods), making such changes inaccessible from the game data files.

For more details on how we extract values, check the Nerds section.