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Fireteam Weapons and Gear

Available Fireteam Weapons statistics.

Stats​

Primary​

Assault Rifles​

Name
Damage
DPS
Fire Rate
Max. Range
Underbarrel
HammerheadπŸ”« 47 β†’ 34473600 rpm1000 mπŸ’₯ 120 (5m, direct: 15)
Plasma Rifle Prototype⚑ 45 β†’ 23300400 rpm
O.W.L.F. PIT BULLπŸ”« 55 β†’ 27413450 rpm1000 m
Mercenary ('87)πŸ”« 49 β†’ 32489600 rpm1000 mπŸ’₯ 120 (5m, direct: 15)
G-ROWπŸ”« 33 β†’ 20384700 rpm1000 m
GOSL-RπŸ”« 55 β†’ 35458500 rpm1000 m
AR-WπŸ”« 43 β†’ 24425600 rpm1000 m
QR-4πŸ”« 38 β†’ 23380600 rpm1000 m

Sniper Rifles​

Name
Damage
DPS
Fire Rate
Max. Range
NRV-EπŸ”« 294 β†’ 17317235 rpm2000 m
ABR-ZπŸ”« 70 β†’ 69465400 rpm2000 m
7ENπŸ”« 166 β†’ 13924990 rpm2000 m

Special​

Name
Damage
Grenade
DPS
Fire Rate
B34S-TπŸ’₯ 150 (6m, direct: 75)60 rpm
D34-DπŸ’₯ 120 (5m, direct: 15)70 rpm
RP-103πŸ”« 35 β†’ 21435750 rpm

Secondary​

Pistols​

Name
Damage
DPS
Fire Rate
Max. Range
1011-12πŸ”« 80 β†’ 38801600 rpm1000 m
2XLπŸ”« 140 β†’ 90350150 rpm1000 m
GrimTech 19πŸ”« 61 β†’ 25914900 rpm1000 m

Shotguns​

Name
Dmg/pellet
Pellets
DPS
Fire Rate
Max. Range
CS-12πŸ”« 15 β†’ 17525300 rpm150 m
DJL-33πŸ”« 32 β†’ 3933770 rpm150 m
XDB-12πŸ”« 20 β†’ 2918060 rpm150 m

Submachine Guns​

Name
Damage
DPS
Fire Rate
Max. Range
Z-06πŸ”« 47 β†’ 14470600 rpm800 m
PDW-ZπŸ”« 43 β†’ 2678950 rpm800 m
ZR-55πŸ”« 30 β†’ 56041200 rpm800 m

Special​

Name
Damage
DPS
Fire Rate
PDL
S-R3DπŸ”« 12 β†’ 710085000 rpm

Grenades​

Knife​

Name
Light / Heavy
Basic Knife125

Gear​

Name
Weight
Grenade
Anti-cloak
Description
EMP Mine4The OWLF whipped up this modified EMP mine to interact with alien tech. When triggered it will knock out a Predator’s cloak and send their whole system into overload.
Self Revive Syrette4Single use gear item that revives yourself when downed. This gear item cannot be resupplied and is not affected by the "Gearhead" perk.
U.A.V. Scanner5Handheld display used to call in locational U.A.V. scans. Enemies and Items are automatically spotted wihtin your vicinity
A.C.I.G3An Anti Cloaking Impact Grenade designed to disable and prevent Predator cloaking technology within the area of effect
Medical kit5Deployable med kits that allow teammates to heal themselves multiple times
Ammo Bag5Deployable ammunition bags that provide multiple ammo resupplies
Field Syrette4Quick use medical syrette that heals quickly in the heat of battle
Frag Grenade3Standard fragmentation grenade that damages anything within it's blast radius
Smoke Grenade1Tactical grenade that deploys a large smoke screen
Flashbang2Tactical grenade that temporarily blinds enemies nearby to blast
Thermal Decoy2Experimental flare that emits massive amounts of infrared heat in a small area
Noise Maker1Throwable device that emits fake gun sounds to generate distractions

Notes​

What values do the indicators in the table display

Gauge indicators (thermometers) display a stat's relative value compared to all other characters or weapons in the table. For example, if the weakest Predator's Second Wind HP is 1,000 and the strongest Predator's Second Wind HP is 1,500:

  • 0% The weakest Predator (1,000 HP)
  • 50% The average Predator (1,250 HP)
  • 100% The strongest Predator (1,500 HP)
General note about values represented in the table above

Values are extracted directly from the game's data files (Unreal Engine .pak files), but they may be inaccurate for several reasons.

Some values are straightforward and displayed exactly as stored in the data (e.g., perk weight). However, other values require calculations and may be overridden by specific classes or weapon types, or modified by additional factors.

For example, weapon damage is determined by multiple variables, including:

  • The character using the weapon
  • The weapon itself
  • The projectile the weapon fires
  • The armor modifier of the character receiving the damage We may not be aware of all the attributes required to form an exact formula for calculating these values. Additionally, Illfonic may override or modify certain values directly in the game code (via C++ methods), making such changes inaccessible from the game data files.

For more details on how we extract values, check the Nerds section.